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Procedural Fireball
A procedural fireball in WebGL: multi-octave noise pushes the vertices of a sphere along their normals over time, and the size of that offset sets the colour.

- Year
- 2024
- Type
- Individual project
- Course
- CIS 5660 Procedural Graphics at UPenn
Overview
- Noise3D Perlin noise and FBM for low- and high-frequency offsets that change over time
- Toolbox functionsFour of them time the animation of the surface
- ColourA gradient interpolated from each vertex’s offset
- ControlsInitial colour, amplitude, frequency and time factor for three parts of the fireball
- BackgroundA gradient that shifts over time