Category: Softwares
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Physically-Based Shaders
Jichu
The PBR implementation uses the Cook-Torrance model in a physically based rendering pipeline, along with image-based lighting, as well as custom scenes and environment maps.
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Tree Creator – Plugin for Maya & Houdini
Jichu
This is a Maya & Houdini plugin development project. The function of this plugin is to create different fractal plants in Maya or Houdini based on the L-System grammar input by the user.
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Monte Carlo Path Tracer
Jichu
Monte Carlo path tracer in C++ using Naive, Direct and Multiple Importance Sampling – Direct Lighting Lighting Integrator using LTE with Multiple light sources, Multiple materials (BSDF – BRDFs and BTDFs, Fresnel) with Stratified, grid and random sampling techniques.
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GLSL Shaders
Jichu
Programmed portions of OpenGL’s graphics pipeline by writing a few different vertex and fragment shaders to apply different coloration effects to the surfaces of 3D models.
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Animation Toolkit
Jichu
An Interactive 2D animation toolkit that includes: Curve Editor Rotations, FK, IK, Particle Systems, Firework Simulation, Behavioural Animation
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